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Girl (and Boy) Troubles in Animeland: Exploring Representations of Gender in Japanese Animation Films

Author: Kyu Hyun Kim

  • Girl (and Boy) Troubles in Animeland: Exploring Representations of Gender in Japanese Animation Films

    Feature Article

    Girl (and Boy) Troubles in Animeland: Exploring Representations of Gender in Japanese Animation Films

    Author:

Abstract

The interest in things Japanese among the American public reached an all-time peak in the late 1990s. One form of Japanese popular culture that has penetrated American consciousness, especially among the younger population, is Japanese animation, or anime. Fan groups, Web sites, and college clubs devoted to anime appreciation are found in almost every major American city. Japanese animation is increasingly one of the most frequently rented genres in video stores. In recent years, several monographs focusing on anime have been published, supplying vital consumer information for the connoisseur, reviews of and references to numerous titles, and academic analyses of their forms and contents.1 Given this popularity, Japanese animation ought to be one of the most convenient tools for teaching American students about Japanese culture and society. At least in theory, that is. In truth, it is not apparent at all how Japanese animation can be employed for pedagogic purposes. What can our students learn from this outrageously popular artform? This essay is a small attempt to address that question.

Keywords: Anime, China and Inner Asia, Cultural Studies, Film, Gender Studies, Japan, Popular Culture, Sociology

How to Cite:

Hyun Kim, K., (2002) “Girl (and Boy) Troubles in Animeland: Exploring Representations of Gender in Japanese Animation Films”, Education About Asia 7(1).

Rights: https://www.asianstudies.org/publications/eaa/archives/girl-and-boy-troubles-in-animeland/

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Published on
2002-03-30

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The interest in things Japanese among the American public reached an all-time peak in the late 1990s. One form of Japanese popular culture that has penetrated American consciousness, especially among the younger population, is Japanese animation, or anime. Fan groups, Web sites, and college clubs devoted to anime appreciation are found in almost every major American city. Japanese animation is increasingly one of the most frequently rented genres in video stores. In recent years, several monographs focusing on anime have been published, supplying vital consumer information for the connoisseur, reviews of and references to numerous titles, and academic analyses of their forms and contents.1 Given this popularity, Japanese animation ought to be one of the most convenient tools for teaching American students about Japanese culture and society. At least in theory, that is. In truth, it is not apparent at all how Japanese animation can be employed for pedagogic purposes. What can our students learn from this outrageously popular artform? This essay is a small attempt to address that question.
movie cover for they were 11
1992 Central Park Media Corporation
movie cover for princess mononokeFor the purpose of brevity and conve­nience, I will focus on two Japanese ani­mation films, They Were 11 (Juichinin Iru, 1986) and Princess Mononoke (Mononoke Hime, 1997). With the help of these two films, I would like to explore representations of gender in Japanese culture, which in turn reflect changing positions of women in Japanese society. Why this topic? Over the years, I have had my share of frustrations in communicating to Americans the complexity and diversity of gender roles and their representations in Japanese culture and society. American percep­tion of Japanese women remains profoundly affected by the stereotypical images formed dur­ing and immediately after the Second World War, including those of a traditional housewife and a geisha. These stereotypical views in turn condition American consumers of Japanese cultural products to readily identify signs of oppression and exploitation of Japanese women. A peculiarly self-congratulatory dynamic of cul­tural prejudice evolves out of this process, allowing Americans to oversimplify Japanese women as demure, submissive and oppressed, and then to chastise Japanese society for keeping its women demure, submissive and oppressed.
screencapture from a manga
Page titled: A sweet moment between Tada and Frol (overheard by the rest of the group!). Source: http://www.geocities.com/Tokyo/Island/3226/gallery/hagio/
The reality is not so simple, to say the least. Real instances of oppression and patriarchal domination notwithstanding, the young unmarried women in Japan have become a powerful group, demographically and economically.2 Indeed, a typical “model consumer” imagined by the depart­ment store chains, fiction writers and pro­ducers of cinema, TV and anime in Japan today may be a sh¬jo. This term literally means a “girl,” but is imbued with a conno­tation that encompasses the entire spectrum of unmarried young women, from a fashion conscious junior high school student to an “office lady” toiling in a large corporation. Consequently, more and more cultural products in Japan are geared toward the tastes, wishes, fashions and everyday expe­riences of young women.3 This is a marked contrast to the situation in the United States, where young teenage males are still considered the most important demographic group for the consumption of Hollywood films and other media products. Even the resolutely entertainment-minded animation films in Japan, therefore, tend to reflect these shifting positions of women. Added to these social factors are traditional and conventional modes of representing gender, such as the tradition of female imperson­ation in kabuki theater and the convention of “feminization” of male figures in “girl’s comics,” (sh0jo manga) allowing for an astounding level of diversity and creativity in the Japanese anime. When I began teaching a course on Japanese popular culture, I was drawn to Japanese animation as a potential resource for teaching about Japanese culture and society. I have screened They Were 11 and Princess Mononoke for the “gender troubles” week of my course, and the opinions and insights of my students are incorporated into the discussion of these films presented below. Both films are rela­tively easy to rent or purchase in VHS for­mat.4 Neither film contains explicit sexual situations. There is virtually no violence in They Were 11. Princess Mononoke, how­ever, was rated PG-13 by the MPAA when released in the United States and does include a few graphic battle scenes, including one where Prince Ashitaka’s supernaturally propelled arrow amputates both arms of a samurai looter and decapi­tates another, as well as raw and unsani­tized depiction of the natural environment. In this Japanese forest, wolves are not veg­etarians, and boars bleed gallons of red fluid when shot by human hunters, a far cry from a Disney theme park view of “nature.” At any rate, instructors are urged to exercise some caution in assigning the latter film to their classes.
anime screen cap of a woman holding a gun
When Frol is first introduced, most other characters take “her” for a young woman, given “her” flowing curls of blond hair, red lips, violet eyes and “delicate” body shape. Image source: Gary’s They Were 11 Website. http://www.inetres.com/gp/ anime/tw11/index2.html
They Were 11 was adapted from a graphic novel (manga) conceived by Hagio Moto.5 Hagio, along with Takemiya Keiko and Yoshida Akimi, was one of the first “girl’s comics” artists to branch off into the genres considered exclusive to male artists and readers, including science fiction, in a market that rigidly segregated the female and male readership.6 It should be noted that it has been a convention of the girl’s comics to draw male characters in a manner that may appear “feminine” to an American eye, with slender bodies, long eyelashes and large pupils, and so on. Moreover, deliberate confusion and break­down of gender distinctions has long been a staple of the girl’s comics. In Hagio Moto’s science fiction manga, pairings of heterosexual and homosexual kinds are unquestioningly accepted, and the charac­ters’ gender traits are often made unstable as well. The boy protagonist of Hagio’s short manga “X, Y,” for instance, finds that he is endowed with XX chromo­somes, and that he may develop second sexual traits of a woman when he reaches adulthood.
anime screen cap of a man holding a gun
Tada, sure enough, is far from a specimen of macho hunk and is rendered throughout the film as one of the more feminine-looking characters. Image source: Gary’s They Were 11 Website. http://www.inetres.com/gp/anime/tw11/index2.html
They Were 11 is set in a distant future where human beings have colonized the galaxy and each colony planet has devel­oped a unique culture and is populated by a distinct ethnic group. The film opens as Tada, the protagonist, joins nine other appli­cants from various planetary (ethnic) and class backgrounds for the final stage of the entrance examination for the prestigious Cosmo Academy. In this stage, the appli­cants must demonstrate their ability to coop­erate with one another and to deal with any potential problem without outside help. They are to be confined in a deserted space­ship for the period of fifty-three days. Faced with an insurmountable problem, an emer­gency contact button may be pushed. The catch is that, when the button is pushed, all applicants fail the examination. The esprit de corps among the applicants is severely tested when they find an extra eleventh member (hence the title) among them who cannot be accounted for. The intricate plot unfolds in several threads. The mystery of who is the eleventh member and what is his or her purpose is handled suspensefully, with red herrings planted expertly through­out the narrative. (No student among the 60- plus class members shown the film correctly guessed the identity of the eleventh mem­ber.) The applicants encounter other serious obstacles, including a strange viral disease endemic to the deserted spaceship. In the end, multiple threads of the plot are brought together in a neat resolution, and the appli­cants learn valuable lessons of tolerance and respect for their diversity.
anime screencap of a man with long hair
Frol is not the only “feminine-looking” character in the film. Following the conventions of girl’s comics that are alluded to above, King Mayan Baceska, for instance, possesses waist-length, straight, light blue hair, sharp, narrow,
Modigliani-inspired facial features, willowy frame, and other qualities that may
signal femininity to American viewers.
Image source: Gary’s They Were 11 Website. http://www.inetres.com/ gp/anime/tw11/index2.html
The main thread of the plot involves a budding friendship and eventual romance between Tada and Frol, the most rambunc­tious and seemingly reckless applicant. Frol’s character is the fulcrum on which the film’s theme of exploring gender dif­ferences and ambiguities turns. When Frol is first introduced, most other characters take “her” for a young woman, given “her” flowing curls of blond hair, red lips, violet eyes and “delicate” body shape. But Frol reacts angrily to their comments and vehemently refutes her femininity. It is later revealed, to everyone’s consternation, that Frol is neither a male nor a female. It seems that in Frol’s home planet, Vene, women are not accorded the rights and sta­tus of men. The young members of Venian society are gender-neutral until a certain age, after which the elders of the clan decide whether they should become male or female. Eager to avoid the subordinate status of a Venian woman, Frol petitioned the elders that, if accepted to the Cosmo Academy, he/she be allowed to become a man. Later, Tada and Frol fall in love with each other. Tada asks Frol to marry him and settle down on his planet. Thus, the climactic dilemma turns out not to be the identity of the eleventh member, but the question of whether Frol will accept Tada’s proposal and become a woman.
anime screencap of three men looking down
Ganga, Amazon and Toto.
Image source: Gary’s They Were 11 Website. http://www.inetres.com/gp/anime/tw11/index2.html
Frol is not the only “feminine-look­ing” character in the film. Following the conventions of girl’s comics that are alluded to above, King Mayan Baceska, for instance, possesses waist-length, straight, light blue hair, sharp, narrow, Modigliani-inspired facial features, wil­lowy frame, and other qualities that may signal femininity to American viewers. This is partly explained by the fact that, in Japanese girl’s comics, male characters tend to be illustrated in a markedly femi­nine manner. In terms of identifying the gender of animated characters in Japanese anime, voices are sometimes more helpful than visual cues. However, gender stereo­types are tweaked throughout the film in other ways as well. Ganga, the most mas­culine-looking character of the bunch, with tanned bronze skin, deep bass voice and stocky, muscular body, is depicted as the most nurturing character, closely identified with the healing process (he is a pre-med student) and “giving birth” to the antiviral vaccine that saves the lives of other char­acters, by using his bloodstreams as incubators for the viral cultures. Another character named Amazon has shoulder-length black hair, plays guitar, but proudly displays the scars he had acquired while hunting for wild beasts. This deliberate mixing of male and female characteristics further destabilizes the audience’s percep­tion of gender identities of the characters. After the screening of They Were 11, students in my class had a lively discus­sion about how to interpret Frol’s final decision, whether Frol’s character is “really” masculine or feminine, and what kind of stereotypes about gender differ­ences the film demolishes, plays with, or leaves unscathed. Students were reminded that, despite its fantastic setting, many ele­ments of the film are recognizably derived from contemporary Japanese situations. For instance, the “examination hell,” which many Japanese youngsters are sub­ject to throughout the length of their teenage years, informs the societal back­ground of the film. An early scene in which Tada sits alone in an opaque cubi­cle, frantically typing answers to the writ­ten tests, is a sight many young Japanese would recognize as a mirror reflection of their real-life experiences. During the dis­cussion, female students were generally more successful in picking out what may be construed as gender stereotypes, explic­itly stated by the characters or implicitly expressed in the film itself. Some were not impressed with the dim views of female leadership displayed by the film’s charac­ters. One student exclaimed, “Oh God!” in a disgusted voice at the point where King Baceska patronizingly intones, “We have to treat Frol with proper respect,” if “she” turns out to be a woman. Others noted with irony that even in the future when human civilization is advanced enough to enable interstellar travel, female applicants to a top university are rare enough that a big fuss is made out of Frol’s presence. “Boy’s club” is alive and well in the galactic federation.7 And yet, They Were 11 and its charac­ters resist easy categorizations and sum­mary conclusions. The answer to the ques­tion of whether Frol should choose to become a man or a woman is not self-evident either. In the anime version, Frol does agree to become a woman and marry Tada. However, the latter decision is not much of a concession to “her” femininity as it may initially seem, since it has been made clear by Tada that on his planet men and women enjoy an equal status. Tada, sure enough, is far from a specimen of macho hunk and is rendered throughout the film as one of the more feminine-looking characters.8
anime screencap of a boy touching a button
Tada and the scramble button. Image source: Gary’s They Were 11 Website. http://www.inetres.com/gp/ anime/tw11/index2.html
Frol’s character is an engaging metaphor for a young Japanese struggling with his or her identity. Frol’s decision is made not only through her individual will, but also in the context of the relationships that define his/her social being. It is not necessarily made only from coming to terms with his/her “essential” qualities. Thus, becoming a man or a woman has no intrinsic moral or social values for Frol. Either can be a “right” choice for “him” or “her.” Despite the fact that it may not be entirely free from some gender stereotypes of its own, They Were 11 is a charming and unique film that, by dint of its intricate plot as well as complex and loveable char­acters, engages its intended young audi­ence to contemplate the fluidity and socially constructed nature of gender and sexuality. Where They Were 11 is a cerebral and genteel chamber piece, Princess Mononoke is a grandiose symphonic score, full of heavenly choral passages and sav­age blaring of horns and trumpets. The film ostensibly takes place in medieval Japan, but it is really set in a mythical realm several dimensions removed from the historical Japan. In this world, primeval forests are populated by totemic animals capable of human speech that uneasily coexist with human settlements. Prince Ashitaka, a young Emishi tribe leader, defends his village against the attack of a frightening monster. In the ensuing battle, the monster puts a curse on him by contaminating his arm with its putrid substance. Ashitaka sets out on a trip, so that he can find a cure for the curse. In the course of his travel, Ashitaka first meets San, a young girl raised by a great white wolf, Moro, and then Eboshi, the leader of Tataraba, a town organized around iron mills. San and Eboshi are fighting against each other, San trying to protect the forest and its denizens from encroachment of the industrial town, and Eboshi trying to protect citizens of the town from the enraged animals of the for­est. It is revealed that the monster earlier confronted by Ashitaka was originally a wild boar mortally wounded by the hunters of Tataraba. Eboshi is enlisted in a plot hatched by Jiku, the emperor’s agent, to hunt down the Deer God (Shishikami) and thereby rob the forest animals of their life-sustaining deity. The interventions of Ashitaka fail to stop the enmity between the creatures of the forest and the towns­people from breaking out into an all-out war. Leading an elite team of hunters, Eboshi manages to decapitate the Deer God, but this act, instead of killing the inscrutable deity, causes the latter to liquefy and expand to gargantuan pro­portions.

Where They Were 11 is a cerebral and genteel chamber piece, Princess Mononoke is a grandiose symphonic score, full of heavenly choral passages and savage blaring of horns and trumpets.

anime girl with a wolf
San (Princess Mononoke) and Moro. ©1999 Miramax Film Corporation. ©1997 Tokuma Shoten Publishing Company, Ltd.
In the stunning climax of the film, the now-vengeful Forest Spirit threatens to overwhelm and destroy the forest and humans alike. Ashitaka and San make a desperate attempt to reclaim the deity’s severed head. As the result of their heroic efforts, the forest is restored to health and the industrial town is overcome by vegeta­tion. San goes back to the forest, promis­ing that she will “occasionally meet” Ashitaka. Eboshi, despite losing an arm, is not subdued and resolves to rebuild the town, presumably having learned the les­son not to exploit the natural resources of the forest.
anime screencap of a deer god with many antlers
©1999 Miramax Film Corporation. ©1997 Tokuma Shoten Publishing Company, Ltd.
The highest-grossing domestic film in Japan until 1997, Princess Mononoke is an epic environmentalist fantasy that dwarfs recent Walt Disney animation films in terms of sophistication of characters, visu­al splendor and thematic depth. It is the brainchild of Miyazaki Hayao, who is indisputably the most successful creator of anime films in Japanese history. As a writer/director and as the head of his production company, Studio Ghibli, Miyazaki is responsible for a series of animation films that have proven themselves to be not only commercially successful but also touted by mainstream media critics as great works of art and social criticism, including Nausicaa in the Valley of the Winds (Kaze no tani no Nausika, 1984), My Neighbor Totoro (Tonari no Totoro, 1988), Kiki’s Delivery Service (Majo no takyubin, 1989), and Porco Rosso (Kure­nai no buta, 1992).9
anime screencap of a forest god that looks like a translucent glowing lizard
The transformation of the Deer God into the vengeful forest spirit.
Susan Napier argues that the film’s two central female characters actively sub­vert the myth of Japanese women as sup­portive, nurturing and dependent on men.10 San, Princess Mononoke herself, is portrayed as literally half animal, in one sequence sprinting on all fours like a cat and leapfrogging between roofs. When her face is revealed to the audience for the first time, it is shockingly smeared with blood, as she was sucking poisoned blood out of a rifle wound sustained by Moro. Throughout the movie San constantly identifies herself with wolves and pro­fesses her hatred of human beings. She is never “rehabilitated” into human society, à la Jungle Book.
anime screencap of a woman with a gun
Eboshi in the leper gun shop.©1999 Miramax Film Corporation. ©1997 Tokuma Shoten Publishing Company, Ltd.
Eboshi, on the other hand, is portrayed as a genuinely popular leader, providing a role model for the town’s women who have fled the patriarchal society, and tak­ing the discriminated-against lepers under her wing. She is resourceful, calculating if need be, capable of handling swords and rifles with equal expertise, and remains completely unintimidated by any man, animal or spiritual being she encounters. It is not difficult to imagine Eboshi claiming the role of a heroine in an American fantasy film. The film’s thematic conflict between nature and civilization is distilled in the struggle between San and Eboshi. This particular pattern of antagonism between two strong, willful female characters, one a young girl and the other an adult woman, is not an innovation introduced in Princess Mononoke. It also drives the nar­rative in Miyazaki’s earlier work, Nausi­caa in the Valley of the Winds.11 In Nausi­caa, the heroine, a spunky and pure-heart­ed teenage princess of a desert kingdom, is pitted against Kushana, the unflappable queen of a neighboring country. Kushana is, like Eboshi, associated with technology and civilization, whereas Nausicaa, like San, is identified with nature. Nausicaa is the only human who can communicate with the Ohmu, a race of colossal, sentient insects, hideous to human eyes. She is for that reason set apart from the rest of mankind. Kushana seeks to destroy the mutant insects and make the world safe again for human beings. She is also set apart from the rest of humanity in that parts of her body have been replaced by metallic components as a result of contamination from the insect-infested forest.12 As Susan Napier and others suggest, these two films problematize the standard narrative of progress and modernity that tends to equate maleness and civilization and relegate the feminine to the realm of irrationality and primordiality.13 Indeed, in the discussion following the screening of Princess Mononoke and further extended into the e-mail correspondences, my stu­dents overwhelmingly acknowledged that female characters in the film are strong, willful and “masculine”; in the words of one (female) student, they are women who “wear pants.” It was pointed out that, in a sharp contrast to the American films of similar type, most male characters in Princess Mononoke, with the exception of Prince Ashitaka, are consigned to the role of sidekicks or underlings. Even armed guards and workers of the Tararaba iron mill consist largely of women. Students also responded to the fact that both San and Eboshi evinced the qualities markedly removed from “cuteness” (kawaisa) asso­ciated with the female-oriented consumer products of contemporary Japan.
anime screencap of a boy with a bow and arrow on a deer/antelope animal
Ashitaka and Yakkul. ©1999 Miramax Film Corporation. ©1997 Tokuma Shoten Publishing Company, Ltd.
To further advance the discussion, I introduced a very critical interpretation of Princess Mononoke by Japanese media critic Sait¬ Minako to the students. She presents an alternative reading of the film that exposes privileging of the rationality and moral superiority of the male hero in the character of Prince Ashitaka.14 In Sait¬’s view, Princess Mononoke takes on the color of a shrewdly calculated male fantasy, in which the hero wins the hearts and affection of two physiologically attractive women, who are neither intelli­gent nor rational enough to resolve their differences on their own. San’s character also loses her feminist sheen when compared to Nausicaa, an independent thinker who eventually becomes the “mediator” between two radi­cally different species, the Ohmu and mankind. In Princess Mononoke, this role of the interspecies mediator is monopo­lized by Ashitaka. Moreover, although Nausicaa is aided by a male friend, Prince Asbel, he is more useful to Nausicaa as a technical helper (he is a good pilot) than as a source of ideas or inspiration. San, in comparison, appears not only defenseless against Ashitaka’s charms but also depen­dent on him. Despite her identification with the forest, she has to be told by Ashitaka that the severed head of the Deer God has to be returned by human hands to appease it (Where did he learn all this?); when the wounded Ashitaka utters the magic words, “You are beautiful,” she clumsily falls on the ground like a love-smitten little girl; and so on. While some students conceded the validity of this argument, others defended the character of Ashitaka, arguing that he is still a considerable departure from a typ­ical American “action” hero. It may even be argued that he possesses many “femi­nine” characteristics. His relationship with San certainly breaks out of the mold of a “boy-gets-girl” romance prevalent in a typical anime film, not to mention a typi­cal Hollywood motion picture. In the end, as is the case with They Were 11, gender representations in Princess Mononoke are complex enough to lend themselves to a wide range of stimulating interpretations. In the present essay, I have attempted to enlist two anime films in exploring one of the more difficult and controversial issues regarding Japanese culture and soci­ety. I hope that the discussions above help us recognize that good anime films, whether out of slick commercial calcula­tions to appeal to the sh¬jo demographic group, enlightened feminist consciousness, or fidelity to the genre conventions imported from other media such as girl’s comics, effectively derail unthinking stereotypes about Japanese women, while opening up the path for a further examina­tion of the possibilities and limits of repre­senting gender identities and relationships.
anime girl and boy looking at each other
Ashitaka and San. ©1999 Miramax Film Corporation.
©1997 Tokuma Shoten Publishing Company, Ltd.
There are certainly many other Japan-related issues, such as multiculturalism and multiethnicity, the relationship between history and public memory and relevance of the traditional arts to the con­temporary consumer culture, that can be discussed in conjunction with anime. Instead of facile entertainment, the best of anime offer our students excellent oppor­tunities to think about a foreign culture that may not be as familiar or alien as they initially might have thought. These works may even encourage our students to look at their own identities, beliefs and world-views in a new light. Sometimes it is not too good to be true when they tell you that students can have their minds stimulated while having a great deal of fun.